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fieryglazer
Corporal


Joined: 10 Jul 2007
Posts: 250

PostPosted: Wed Apr 08, 2009 4:54 pm    Post subject: Reply with quote

I would like to enquire, what consitutes "slow play"? to what extent can "slow play" result in a game loss?
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http://www.sgcardgames.com/viewtopic.php?t=30332

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P 4 N + @ T
Master Sergeant


Joined: 21 Apr 2003
Posts: 861

PostPosted: Wed Apr 08, 2009 5:17 pm    Post subject: slow play question Reply with quote

fieryglazer wrote:
I would like to enquire, what consitutes "slow play"? to what extent can "slow play" result in a game loss?


You know how you play? Half as slow as that can be constitute as slow play. And slow play can result in a game loss if i kick your ass for playing so slowly.
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fieryglazer
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Joined: 10 Jul 2007
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PostPosted: Wed Apr 08, 2009 5:20 pm    Post subject: Reply with quote

How ironic.
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horse-add-tail
Foot Soldiers


Joined: 07 Jun 2007
Posts: 131

PostPosted: Tue Jul 21, 2009 4:46 pm    Post subject: dual wield Reply with quote

hi, i would like to ask.

dual wield means that i can have two melee weapons in play right?

what if i have a dual wield weapon in play such as whispering blade.
and i play a retainers blade.
can i choose not to have dual wield when i play it down and destroy one of my melee weapons?
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kingzzk
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Joined: 25 Dec 2006
Posts: 372

PostPosted: Tue Jul 21, 2009 5:10 pm    Post subject: Reply with quote

nope..u cannot choose
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horse-add-tail
Foot Soldiers


Joined: 07 Jun 2007
Posts: 131

PostPosted: Tue Jul 21, 2009 8:50 pm    Post subject: Reply with quote

so i would need to have both melee weapons in play if i have dual wield?
thanks.

one more question, lets say i have a non dual wield melee weapon in play, and i play a retainer's blade. id have to destroy a weapon and i choose to destroy retainer's blade. does the effect still work?
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onEmaNdynastY
Elites


Joined: 14 Mar 2008
Posts: 1347

PostPosted: Tue Jul 21, 2009 8:57 pm    Post subject: Reply with quote

horse-add-tail wrote:
so i would need to have both melee weapons in play if i have dual wield?
thanks.

one more question, lets say i have a non dual wield melee weapon in play, and i play a retainer's blade. id have to destroy a weapon and i choose to destroy retainer's blade. does the effect still work?


1st question - i take it as u saying u have a duel wield weapon in play must u need to lay another weapon in play, no u can always have one weapon in play even the only weapon have the text duel wield .

2nd question - yah the retainer's blade effect will still works but u must destroy retainer's blade to make the effect works in the first place
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horse-add-tail
Foot Soldiers


Joined: 07 Jun 2007
Posts: 131

PostPosted: Tue Jul 21, 2009 9:29 pm    Post subject: Reply with quote

no, my first question was, if i already have a weapon in play with the text dual wield. and i lay another weapon. can i choose not to have dual wield and destroy one of my melee weapons be it the dual wielding weapon or the weapon i just layed.
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onEmaNdynastY
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Joined: 14 Mar 2008
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PostPosted: Tue Jul 21, 2009 9:45 pm    Post subject: Reply with quote

horse-add-tail wrote:
no, my first question was, if i already have a weapon in play with the text dual wield. and i lay another weapon. can i choose not to have dual wield and destroy one of my melee weapons be it the dual wielding weapon or the weapon i just layed.


no
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horse-add-tail
Foot Soldiers


Joined: 07 Jun 2007
Posts: 131

PostPosted: Tue Aug 04, 2009 1:51 am    Post subject: Reply with quote

question regarding blackened spear.

http://www.wowtcgdb.com/carddetail.aspx?id=2811

does this mean for each ally or the amount of text.?[/img]
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5ivenine
Corporal


Joined: 25 Sep 2008
Posts: 456

PostPosted: Tue Aug 04, 2009 10:12 am    Post subject: Reply with quote

horse-add-tail wrote:
question regarding blackened spear.



does this mean for each ally or the amount of text.?


1 hardiness = + 1 dmg ,2 hardiness = + 1 dmg , so on...

same goes for the alliance halberd.
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horse-add-tail
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Joined: 07 Jun 2007
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PostPosted: Tue Aug 04, 2009 12:06 pm    Post subject: Reply with quote

thanks, realised i read wrongly
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WeakPerson
Scums


Joined: 10 Jan 2007
Posts: 34

PostPosted: Wed Jul 07, 2010 12:44 am    Post subject: Reply with quote

anti magic shell qtn!

the card reads:
Ongoing: Prevent the next non-melee (non-[Melee]) damage that would be dealt to your hero this turn.

so what exactly does non-melee mean? can it prevent combat damage from an ally that does shadow damage for example?
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5ivenine
Corporal


Joined: 25 Sep 2008
Posts: 456

PostPosted: Wed Jul 07, 2010 12:51 am    Post subject: Reply with quote

WeakPerson wrote:
anti magic shell qtn!

the card reads:
Ongoing: Prevent the next non-melee (non-[Melee]) damage that would be dealt to your hero this turn.

so what exactly does non-melee mean? can it prevent combat damage from an ally that does shadow damage for example?


yes, anything that doesn't say deals melee damage( see mortal strike ) is non-Melee.. Allies like bloodsoul(shadow) and shakar(nature)<-- yeah, they're non-melee damage..


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gsinspirer
Master Sergeant


Joined: 08 Apr 2007
Posts: 862

PostPosted: Wed Jul 07, 2010 12:52 am    Post subject: Reply with quote

WeakPerson wrote:
anti magic shell qtn!

the card reads:
Ongoing: Prevent the next non-melee (non-[Melee]) damage that would be dealt to your hero this turn.

so what exactly does non-melee mean? can it prevent combat damage from an ally that does shadow damage for example?


There are 9 types of damage. Melee is one of them. Non-melee means any damage that is of the other 8 types, regardless of the source. So... Yes it can prevent combat damage that an ally with shadow ATK would deal.
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