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fieryglazer Corporal
Joined: 10 Jul 2007 Posts: 250
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Posted: Wed Apr 08, 2009 4:54 pm Post subject: |
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I would like to enquire, what consitutes "slow play"? to what extent can "slow play" result in a game loss? _________________ It is MY game. OUR game.
http://www.sgcardgames.com/viewtopic.php?t=30332
Featuring the new WoW online list, with hard to get cards. |
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P 4 N + @ T Master Sergeant
Joined: 21 Apr 2003 Posts: 861
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Posted: Wed Apr 08, 2009 5:17 pm Post subject: slow play question |
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| fieryglazer wrote: | | I would like to enquire, what consitutes "slow play"? to what extent can "slow play" result in a game loss? |
You know how you play? Half as slow as that can be constitute as slow play. And slow play can result in a game loss if i kick your ass for playing so slowly. |
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fieryglazer Corporal
Joined: 10 Jul 2007 Posts: 250
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horse-add-tail Foot Soldiers

Joined: 07 Jun 2007 Posts: 131
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Posted: Tue Jul 21, 2009 4:46 pm Post subject: dual wield |
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hi, i would like to ask.
dual wield means that i can have two melee weapons in play right?
what if i have a dual wield weapon in play such as whispering blade.
and i play a retainers blade.
can i choose not to have dual wield when i play it down and destroy one of my melee weapons? _________________ "Let's do This!" |
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kingzzk Corporal

Joined: 25 Dec 2006 Posts: 372
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Posted: Tue Jul 21, 2009 5:10 pm Post subject: |
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nope..u cannot choose _________________ Asia Gaming Club
Simei CC Battleground - We are Players too |
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horse-add-tail Foot Soldiers

Joined: 07 Jun 2007 Posts: 131
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Posted: Tue Jul 21, 2009 8:50 pm Post subject: |
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so i would need to have both melee weapons in play if i have dual wield?
thanks.
one more question, lets say i have a non dual wield melee weapon in play, and i play a retainer's blade. id have to destroy a weapon and i choose to destroy retainer's blade. does the effect still work? _________________ "Let's do This!" |
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onEmaNdynastY Elites

Joined: 14 Mar 2008 Posts: 1347
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Posted: Tue Jul 21, 2009 8:57 pm Post subject: |
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| horse-add-tail wrote: | so i would need to have both melee weapons in play if i have dual wield?
thanks.
one more question, lets say i have a non dual wield melee weapon in play, and i play a retainer's blade. id have to destroy a weapon and i choose to destroy retainer's blade. does the effect still work? |
1st question - i take it as u saying u have a duel wield weapon in play must u need to lay another weapon in play, no u can always have one weapon in play even the only weapon have the text duel wield .
2nd question - yah the retainer's blade effect will still works but u must destroy retainer's blade to make the effect works in the first place |
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horse-add-tail Foot Soldiers

Joined: 07 Jun 2007 Posts: 131
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Posted: Tue Jul 21, 2009 9:29 pm Post subject: |
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no, my first question was, if i already have a weapon in play with the text dual wield. and i lay another weapon. can i choose not to have dual wield and destroy one of my melee weapons be it the dual wielding weapon or the weapon i just layed. _________________ "Let's do This!" |
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onEmaNdynastY Elites

Joined: 14 Mar 2008 Posts: 1347
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Posted: Tue Jul 21, 2009 9:45 pm Post subject: |
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| horse-add-tail wrote: | | no, my first question was, if i already have a weapon in play with the text dual wield. and i lay another weapon. can i choose not to have dual wield and destroy one of my melee weapons be it the dual wielding weapon or the weapon i just layed. |
no |
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horse-add-tail Foot Soldiers

Joined: 07 Jun 2007 Posts: 131
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5ivenine Corporal
Joined: 25 Sep 2008 Posts: 456
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Posted: Tue Aug 04, 2009 10:12 am Post subject: |
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| horse-add-tail wrote: | question regarding blackened spear.
does this mean for each ally or the amount of text.? |
1 hardiness = + 1 dmg ,2 hardiness = + 1 dmg , so on...
same goes for the alliance halberd. |
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horse-add-tail Foot Soldiers

Joined: 07 Jun 2007 Posts: 131
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Posted: Tue Aug 04, 2009 12:06 pm Post subject: |
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thanks, realised i read wrongly _________________ "Let's do This!" |
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WeakPerson Scums

Joined: 10 Jan 2007 Posts: 34
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Posted: Wed Jul 07, 2010 12:44 am Post subject: |
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anti magic shell qtn!
the card reads:
Ongoing: Prevent the next non-melee (non-[Melee]) damage that would be dealt to your hero this turn.
so what exactly does non-melee mean? can it prevent combat damage from an ally that does shadow damage for example? |
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5ivenine Corporal
Joined: 25 Sep 2008 Posts: 456
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Posted: Wed Jul 07, 2010 12:51 am Post subject: |
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| WeakPerson wrote: | anti magic shell qtn!
the card reads:
Ongoing: Prevent the next non-melee (non-[Melee]) damage that would be dealt to your hero this turn.
so what exactly does non-melee mean? can it prevent combat damage from an ally that does shadow damage for example? |
yes, anything that doesn't say deals melee damage( see mortal strike ) is non-Melee.. Allies like bloodsoul(shadow) and shakar(nature)<-- yeah, they're non-melee damage..
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gsinspirer Master Sergeant
Joined: 08 Apr 2007 Posts: 862
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Posted: Wed Jul 07, 2010 12:52 am Post subject: |
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| WeakPerson wrote: | anti magic shell qtn!
the card reads:
Ongoing: Prevent the next non-melee (non-[Melee]) damage that would be dealt to your hero this turn.
so what exactly does non-melee mean? can it prevent combat damage from an ally that does shadow damage for example? |
There are 9 types of damage. Melee is one of them. Non-melee means any damage that is of the other 8 types, regardless of the source. So... Yes it can prevent combat damage that an ally with shadow ATK would deal. _________________ ...
"At least it wasn't MY cookie..." |
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