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Post ur WoW gameplay/rules questions here!
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admin
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PostPosted: Sat Nov 04, 2006 10:19 am    Post subject: Post ur WoW gameplay/rules questions here! Reply with quote

Lets use this thread to ask questions abt the rules of the game and help clarify the querries.

1. Can a flipped Hero still attacked? Similarly can exhausted heroes still be flipped for effects?

2. Does damage goes to the chain like the way Magic the Gathering does? IE if I use my ally to attack opponent's ally, can I let both cards deal dmg, and when the dmg is on the stack, i cast fall back (return target ally to owner's hand) to get back my ally and at the same time deal dmg to opponent's ally?
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PostPosted: Sat Nov 04, 2006 1:22 pm    Post subject: Reply with quote

3. Are ally cards unique? Can I use more than 1 of the same ally? Example can i use 4 x Bala Silentblade in play at the same time?
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Karamity
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PostPosted: Sat Nov 04, 2006 2:14 pm    Post subject: Reply with quote

First post here. Been lurking a lot. Embarassed

Quote:
1. Can a flipped Hero still attacked? Similarly can exhausted heroes still be flipped for effects?

ANS: Flipping is only an indication to show that the hero's effect has been used, so yes, they can still attack and be attacked. Also, exhausted heroes can use their flip effects.

Quote:
2. Does damage goes to the chain like the way Magic the Gathering does? IE if I use my ally to attack opponent's ally, can I let both cards deal dmg, and when the dmg is on the stack, i cast fall back (return target ally to owner's hand) to get back my ally and at the same time deal dmg to opponent's ally?

ANS: Nope, damage does not go on the chain in this game. In your example, if you cast Fall Back to bounce your Ally back to your hand, the opponent's Ally will not take any damage.

Quote:
3. Are ally cards unique? Can I use more than 1 of the same ally? Example can i use 4 x Bala Silentblade in play at the same time?

ANS: Yes, you can have 4 copies of any ally card in play at the same time. The only exception is ally cards with the word 'Unique' on them (like Magni Bronzebeard, Jaina Proodmoore). In the case of Unique allies, you can only have one of them in play. If you recruit a 2nd copy of the same Unique ally, you choose to put one of them into the grave.

I got most of the answers from the rulebook PDF itself or by searching the rules forum on the official site. Been trying to teach the game to some friends so I wanted to make sure I was doing it right. Very Happy


Last edited by Karamity on Sat Nov 04, 2006 4:52 pm; edited 1 time in total
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pronoob
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PostPosted: Sat Nov 04, 2006 3:15 pm    Post subject: Reply with quote

My oppinion for QN 3:
they are classified by color of the cards (color on number of the cards e.g. 169/361 purple)

They classified as:
White - Common
Green - Uncommon
Blue - Rare
Purple - Epic
Orange - Legendary (this allow u to scratch and claim WOW in-game item)

and i think it will waste the opportunity to forming a best set of card in your game cause the more card you repeat card mean you might not have enough range of card to support you in the battle, mind you the limitation of the game is only 60 cards per player. If you choose to use more than one rare cards on the battle i think can ba.. unless u trade with a lot of WOW TCG player for the rare card or maybe you buy a lot of booster to get all the rare cards la.. otherwise u wont get it so easily lo.. ^^
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admin
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PostPosted: Sat Nov 04, 2006 3:41 pm    Post subject: Reply with quote

i mean, is it possible to hv 4 of the same ally in play. nothing to do with the rarity actually.

From a Magic the gathering point of view, having 4 of the same card is a good thing most of the time, dependant of deck of cos. and the best thing in wow is, any useless card can be played as resources, so even if a card is deemed useless in the current play, just use it as a resource.
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admin
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PostPosted: Sat Nov 04, 2006 10:26 pm    Post subject: Reply with quote

Thx for the reply.

Need some clarification.

4. Ally and heroes's ability are instant unless stated on the card itself that the abilities can only be used on controller's turn. Is it correct?

5. Quest are instant and can be completed anytime. Correct?

6. Wats the max handsize for WOW?
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Karamity
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PostPosted: Sun Nov 05, 2006 2:04 am    Post subject: Reply with quote

Quote:
4. Ally and heroes's ability are instant unless stated on the card itself that the abilities can only be used on controller's turn. Is it correct?

ANS: Yup, Allies' and Heroes' effects are instants unless otherwise stated.

Quote:
5. Quest are instant and can be completed anytime. Correct?

ANS: Yup, same as above. Quests can be completed any time unless stated on the card (e.g. Missing Diplomat can only be completed on your turn).

Quote:
6. Wats the max handsize for WOW?

ANS: The maximum hand size is 7, as stated in the rule book.

Please note that I am also learning the game as well, so if I made any mistakes, feel free to correct me, too. Smile
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PostPosted: Mon Nov 06, 2006 11:55 am    Post subject: Reply with quote

Watched my friends play some games yesterday and found out some noob questions which I didnt realise.

1. In Magic, there's one combat phrase per turn, so players hv to declare ALL their attackers at once. However in WoW, there's no such single combat phrase. Each ally card has its own attack phrase, therefore you can declare attack with one card, after that card's combat phrase ended, u can do other things like summon another ally etc, then declare attack for another card. IE each ally declares attack individually, unlike Magic's common/single attack phrase.

2. Heroes can only use their flip abilities once per game (as currently there's no way to unflip a hero). For some odd reason I used to think hero's flip abilities can be used once per turn Laughing
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Vodka
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PostPosted: Mon Nov 06, 2006 2:40 pm    Post subject: Reply with quote

hero can only flip once per game if i am not wrong
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jugenville
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PostPosted: Thu Nov 09, 2006 8:03 am    Post subject: Reply with quote

1. Ongoing


for example, shadow word : pain

deals 1 shadow damage to attached ally at start of your turn

so does the attached ally/hero take 1 dmg EVERY time i start turn or issit just once?
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yenz
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PostPosted: Thu Nov 09, 2006 10:24 am    Post subject: Reply with quote

opponent take damage everytime u start a turn.

its effect is Ongoing
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nyquist88
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PostPosted: Thu Nov 09, 2006 11:32 pm    Post subject: Reply with quote

How many cards are needed in the deck ? Must it be excatly 60 cards ? or less then it ?
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kapo
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PostPosted: Fri Nov 10, 2006 12:34 am    Post subject: Reply with quote

i think 60 cards would probably be the standard amount of cards everyone will play in tournaments, but the pre-con only has 30 cards. i think its for u to try out 1st and buy boosters to add on...
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Teirz
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PostPosted: Fri Nov 10, 2006 3:30 am    Post subject: Reply with quote

yep. you would have to get booster pack as the starter deck don include quite a number of good cards.

In fact, when starter deck comes with the 2 booster pack, after taking away those non-faction/class aligned cards, you will be left with ard 40+ cards. So probably you will need at least 2-3 more booster pack to make up a full 60 cards deck without considering it to be "proper" configured.
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deathyc
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PostPosted: Fri Nov 10, 2006 1:07 pm    Post subject: Reply with quote

is the onyxia raid expansion here?
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